Nexus mods dark souls parm editor
Most weapons with normal mundane scaling use 6554368. Open, find the ID of the weapon type you want to edit, put it in, click and go to the very bottom of the offsets list.
#Nexus mods dark souls parm editor how to#
Helpers > Equipped Weapon How to change weapon mundane scaling type? See: Attachment AdditionalIDList.md FAQ Is there a way to change a weapon's damage? Or better said, to edit it? Hostility, Class, Infusion, Phantom and Bonfire IDs General Tables (These tables are only for Cheat Engine 6.6+) Scholar of the First Sin (1.0.2.0):ġ.0.10 string table dump String table name Hostility, Class, Infusion, Phantom and Bonfire IDs were moved to an attachment.Updated links (replaced Cheat Engine Forum links to the Fearless Cheat Engine).Added offset +74 (Parry Multiplier) under.Added “Replenishment ” from previous tables versions (not made by me).Theres some really cool stuff in the debug menus.Dark Souls II and Scholar of the First Sin Cheat Engine Guide Updates There were a lot of things with implied meaning that I wasn't able to actually come to a definite result on. I had no kill and no damage enabled while I was falling from Dark Root garden and I succumbed to the abyss, which seems to mean that the abyss is somewhere beneath the garden area. There is an animation speed toggle where you can just make your self faster. But - if you load a new area, as in a level name transition pops up it'll boot the co-op partner. When co-oping, you can use the no-gravity or teleport to get out of the fog walled boundaries and co-op through areas you're supposed to get separated at. Oh man! This one was the craziest! Okay, so I was getting attacked by a black knight, and then I switched over to controlling them, and they actually had a target lock on on my character! Like the actual enemies you face have a lock on as well! I saw the little target lock on icon over myself when I was playing as the black knight enemy! It seriously felt so eerie switching over and seeing it from the point of view of an enemy, where I'm just another target the same way I treat all the enemies like another target. There is a toggle to disable gravity, which basically means you don't descend. Me and the person I was co-oping with was able to test a bunch of vagrant item stuff with it, even though the menus are all in japanese ~-~ You can use the debug menu to force you and a friend into a reserved lobby where only you two will connect to one another. Using this, you can verify the stats of NPC's at different points of the game. For example, there are multiple Solaires, meeting in burg, meeting in Anor Londo, meeting bugged, with different stats each. There is a HUGE list of basically 300+ NPC's from Dark Souls, all as quick switch characters that have the stats, looks, and equipment of actual NPC's throughout the game. then it will teleport them to the backstab. If you use debug to take control of your co-op partners character, it has no effect on them UNLESS you backstab an opponent. You can do this to just about any character in the game. You can enable ragdoll on your co-op partners for hilarious results (it's only visible on your end - no effect to the companion) The current dream of "boss vs boss" PVP isn't possible unfortunately. The only way for someone to maliciously attack someone with a boss currently is to teleport a boss in, make them invincible, and set their team ID. If someone is playing as a boss with the debug, the other person in game doesn't actually see them and doesn't take damage from their attacks. The debug version can connect with the Steam Beta version as well as other debug versions. I just spent like 7 hours working through a bunch of debug stuff with someone and learned so much.